Kakkou no Iinazuke
- PG-13 - Teens 13 or older HD SUB
- 23 min per ep
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The hallowed ground of Koshien Stadium is the “field of dreams,” where the ambitions of high school baseball players come true. After emerging victorious in the autumn tournament last year, Seidou High School baseball’s team has finally earned the right to compete there for the first time in seven years. Beyond the spring tournament looms the battle to decide who is the best team in the nation — the Summer Koshien. With the third-year players due to retire after the summer tournament, the team has to integrate the experience of the seniors and the potential of the newcomers to overcome familiar and new opponents alike and win the coveted national title. Meanwhile, pitcher Eijun Sawamura is as determined as ever to earn jersey No. 1 and seize the position of “ace” from his persistent rival, Satoru Furuya. As the team prepares for their greatest challenge yet, Sawamura and Furuya carry on their struggle to lead their team to glory and become the star of the game: the true “Ace of the Diamond.” [Written by MAL Rewrite]
Sakamoto Yayoi, a diehard fan of comedians and comedy acts, enrolls in the private Kazuki High School in Nanba (Osaka’s entertainment district famous as the starting point for many comedians). She reunites with Takahashi Yomogi, a childhood friend who once formed the comedy duo “Konamonzu” with her when they were little. Before long, they find themselves putting together a routine at a park like they did before, in order to enter a local shopping area’s contest. At that moment, a mysterious girl calls out to them. (Source: ANN)
During an Outdoor Activities Club meeting, Nadeshiko Kagamihara, Aoi Inuyama, and Chiaki Oogaki debate what it means to be a real Yamanashi native. Somewhere along the line, Chiaki brings up the Yamanashi Kids’ Stamp Rally, which Nadeshiko has never heard of. The rally encourages one to visit famous places in the prefecture and collect stamps; those who complete the rally will win a year’s worth of Minobu steamed buns. Enticed by the humongous food prize, Nadeshiko is set on participating. Follow the Outdoor Activities Club as they travel around the Yamanashi prefecture to collect stamps and explore what the region has to offer! [Written by MAL Rewrite]
Second season of Machikado Mazoku.
Reiji Kirio, formerly a corporate slave, wakes up one day in another world. After discovering that he has gained superhuman pharmaceutical knowledge, he decides to open up a drugstore alongside the canine Noera and the ghostly Mina. There, he tends to the needs of all who visit the shop with potions and the like. Cheat Kusushi no Slow Life: Isekai ni Tsukurou Drugstore follows the slow but often hectic days of Reiji’s drugstore. [Written by MAL Rewrite]
Child figure skating prodigy Kensei Maeshima abruptly quits the sport after his one-sided rival, Reo Shinozaki, refuses to acknowledge his skill. Now, as a student at Inodai High School, Kensei uses his athletic skills to assist the other sports teams, but he never officially joins one. One day, Reo announces his switch from singles figure skating into team-based skate-leading and joins St. Clavis Gakuin High School—last year’s Grand Prix champions. Hayato Sasugai, a classmate with a mysterious connection to Reo, convinces Kensei to switch to skate-leading in order to finally defeat his rival in a competition. Kensei’s sudden entry into the Inodai Skate-Leading Club is met with backlash from the current members. Although he is a very strong singles skater, Kensei lacks the teamwork skills required to perform well in skate-leading. Factoring in his hot-headed, impatient attitude, inconsistent skating performances, and a complicated history with some of the members, Kensei’s teammates do not believe he is a good fit to be their “Lead.” The team must work together to resolve these issues, however, if they wish to qualify for the Grand Prix Finals and even stand a chance at defeating St. Clavis Gakuin. [Written by MAL Rewrite]
As Yumeko Jabami’s fame grows and the reputation of the student council dwindles, Kirari Momobami decides to revolutionize the group. To this end, she announces an election for its next president. The rules are simple: each student in the school receives one chip. Whoever has the most chips by the end of thirty days becomes both the new president and the head of the Momobami clan. Upon receiving news of this development, the Momobami branch families spring into action. Eleven transfer students arrive at Hyakkao Private Academy, each aiming to lead both the school and the Momobami clan. Equipped with unique talents, they will compete to get as many chips as possible—but their chips are not the only things on the line. [Written by MAL Rewrite]
In the kingdom of Earlshide, Merlin Wolford was once regarded as a national hero, hailed for both his power and achievements. Preferring a quiet life however, he secludes himself deep in the rural woods, dedicating his time to raising an orphan that he saved. This orphan is Shin, a normal salaryman in modern-day Japan who was reincarnated into Merlin’s world while still retaining his past memories. As the years pass, Shin displays unparalleled talent in both magic casting and martial arts, much to Merlin’s constant amazement. On his 15th birthday however, it becomes apparent that Shin only developed his combat skills and nothing else, leaving him with blatant social awkwardness, a lack of common sense, and a middling sense of responsibility. As a result, Shin enrolls in the kingdom’s Magic Academy to hone his skills and mature among other teenagers. However, living a normal life is impossible, as he is established as a local celebrity almost as soon as he arrives. Kenja no Mago follows Shin Wolford’s high school life in the capital as he makes new friends, learns about the world, and fights off the various forces of evil surrounding him and his city. [Written by MAL Rewrite]