Birdie Wing: Golf Girls' Story
- PG-13 - Teens 13 or older HD SUB
- 23 min per ep
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Fed up with society, youngsters all around Neo-Tokyo formed tribes to find their place in the world. However, group loyalty among them grew fierce and often led to violence. As a countermeasure, the government implemented the XB Law—stating that the tribe conflict is to be resolved through Extreme Baseball. From players using extendable bats to pitchers wearing special equipment, Extreme Baseball is a futuristic version of the sport with modified rules, less restrictions, and bizarre applications of technology. When a group of youngsters bullies spineless Haru Shirokane, he is saved by an unexpected pair: Shun Kamiya and Taiga. As it turns out, Shun is a star player of Extreme Baseball who leads the Minato Tribe, the top-ranked team in Minato City. Meanwhile, Taiga aims to defeat Shun in hopes of becoming the strongest in the sport. In a string of spontaneous events that allow Shun to discover their potential, Taiga and Haru are roped into joining the Minato Tribe. As the tribes across Minato City face a new threat led by the mysterious Oujirou Otori, the Minato Tribe might just need the power of their two new rookies to overcome the clutches of evil. [Written by MAL Rewrite]
Shoutarou Futaba has always loved sports, but he never became more than a benchwarmer on his middle school baseball team. After noticing a group of gymnasts practicing in the park, he decides to watch a rhythmic gymnastics tournament on a whim. Although displaying an exhilarating performance at the competition, the Shoushukan High School’s Rhythmic Gymnastics Club places second-to-last due to penalties acquired from not fielding a full six-man roster. The demonstration of skill captivates Shoutarou, and he decides to enroll at Shoushukan in hopes of joining the team despite having no background in the sport. The club recruits him alongside Ryouya Misato, a prodigal gymnast who was the runner-up in a junior tournament. Now with a full six-man roster, the team sets out to compete in the upcoming Inter-High tournament. As he strives to accomplish this ambitious endeavor, Shoutarou must learn and master the basics of rhythmic gymnastics all while working in tandem with his new teammates if Shoushukan wants to stand a chance at claiming the title. [Written by MAL Rewrite]
Virtual Reality and the arrival of Circlet Technology has changed people’s lives. A new competitive electronic sport called Circlet Bout emerges, and schools duel to determine the strongest Circlet Bout Club and player. One day, Yuuka Sasaki gets mistaken for a challenger and battles against Chikage Fujimura, the best player in Japan, tying the intense fight despite her inexperience. These events lead to her passion for the sport, deciding to become a Circlet Bout player. Two years later, Yuuka moves to Tokyo and enrolls in Union School, a place where she can practice and pursue her dream of fighting Chikage again. After her arrival at the Union School, she discovers the club closed. Now her first goal is to help the athletic Miyuki Kasahara and club manager Ayumu Aizawa reopen Union’s Circle Bout Club and return it to its former glory. [Written by MAL Rewrite]
Megalo Box is an advanced form of boxing where competitors wear metal frames called Gear. When the first ever Megalonia tournament took place, “Gearless” Joe became its champion and known to all as a legendary fighter. However, soon after, he lost an exhibition match against the second champion and vanished from the public eye. Seven years later, Joe now goes by “Nomad” and keeps a low profile, occasionally fighting in a few underground matches to get by. He is haunted by hallucinations and relies on a set of painkillers to numb his mind. During a match, Joe wins against an opponent, Chief, who purposefully loses for some extra cash from gamblers. Subsequently, Joe discovers that Chief is from a community of immigrants called the Casa. Chief is gradually trying to make enough money to purchase the land where they live illegally. At first, Joe hesitates to get involved, but eventually decides to lend the Casa a helping hand. [Written by MAL Rewrite]
Second season of Mukashi Keibanashi.
Riku Haruma enters high school without a future in sight. He sees people playing like monsters on the ground, jumping higher than anyone else, running fast, deciding to try their best. There, he sees Akira Kariya playing rugby, a sport he was once passionate about but gave up due to his physique. While Akira is running roughly, Riku gives him a piece of advice without thinking. From that, Riku feels his dying passion for the sport set ablaze, and his future starts to brighten up… (Source: MAL News)
In junior high, Ryou Mizushima and his friends join the badminton club on a whim. As he grows fond of the sport, Ryou works tirelessly to improve his badminton skills until he qualifies in the prefectural tournament. Lacking a coach who can bring out his full potential, he does not consider entering a high school with a strong badminton team. Instead, he plans on attending a local high school where he can play badminton for fun. However, Ryou’s perspective changes when Yokohama Minato High School’s badminton coach scouts him. Not only does the institution have one of the strongest badminton teams in the region, but it also has Kento Yusa, a player Ryou admires. Though hesitant at first, Ryou decides to enroll with the support of his sister. Possessing a firm ambition, he begins to gain experience with the proper guidance of a coach—all in hopes of surpassing Yusa one day. [Written by MAL Rewrite]
In a quiet rural town, the spotlight of a local junior high school football team rests on one player: Ashito Aoi. Known for his unpredictable moves and self-centered playing style, Ashito is the sole powerhouse pushing his team through an important high school preliminary tournament. However, their win streak is short-lived—an opponent causes Ashito to lose his temper and act violently, resulting in his removal from the rest of the game. Without their star player, the team is quickly eliminated from the tournament. Just as he believes all hope is lost, Ashito is approached by a youth team coach named Tatsuya Fukuda who senses potential in him, and Fukuda invites him for tryouts in Tokyo. In an unfamiliar setting surrounded by talent, Ashito must bring out the best of his ability to prove himself and secure what could be a life-changing career. [Written by MAL Rewrite]