
Tomodachi Game
- R - 17+ (violence & profanity) TV
- TV
- 22 min per ep
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Emma, Ray, and the rest of the older children have escaped the confines of the Grace Field House. However, with relentless demons set on capturing them, their arduous battle for freedom has only just begun. Despite venturing into the treacherous wilderness, the children remain optimistic due to their possession of books written by William Minerva. Coded within his books are messages detailing the world outside the farm—information that can help them survive with the limited resources they have. But when their pursuers draw near, the children soon encounter their most dreadful situation yet. In Yakusoku no Neverland 2nd Season, the children struggle to survive in the strange ruthless world, striving to find a sanctuary they can truly call home. [Written by MAL Rewrite]

Second season of Muhyo to Rouji no Mahouritsu Soudan Jimusho.

Gen Kudou, a koto maker, believes that his delinquent grandson Chika would never understand the profoundness of the traditional musical instrument. In an attempt to make up for his naivety and understand the words of his late grandfather, Chika tries to join the Tokise High School Koto Club. Even though the club is in dire need of members, new club president Takezou Kurata is unwilling to easily accept Chika’s application due to his bad reputation. Nonetheless, after seeing Chika’s seriousness and enthusiasm, Takezou allows the problem child to join, along with koto prodigy Satowa Houzuki and three of Chika’s energetic friends. Kono Oto Tomare! follows the merry band of musicians as they aspire to play at the national competition. [Written by MAL Rewrite]

The franchise’s story centers on wizards who gather mazica in order to save the world. Junior high school student Kezuru wakes up after a strange dream featuring himself as a wizard, a creature called “mazin,” and a mysterious girl. The next day, his friend Kuracchi proudly shows off the newly launched Mazica Party card game. To Kezuru’s shock, all the characters drawn in the game’s cards are just like the ones in his dream. Meanwhile, Kezuru receives a notification for an event at the major international company Mazica. Intrigued, Kezuru goes to the Mazica Store as directed, only to meet the Mazica CEO himself, Jeff Johns. Johns says, “I have great expectations for you,” and hands Kezuru Mazica Gear. On his way back home, Kezuru is attacked by an airship-like creature. Just when he thinks, “this is it!” to himself, his Mazica Gear erupts and a magic book appears. When he scratches a card, he seals a contract with Barunya, a “mazin” creature that is an odd remixed fusion between an airship and a cat. The mysterious girl Anya says Kezuru and those of his ilk will be “the true wizards who save the world.” Amid all these mysterious revelations, Kezuru enrolls in the Mazica Academy and engages in Mazica Party card battles alongside his partner mazin. (Source: ANN)

Setsu Sawamura runs away from his small home village following the death of his grandfather, the legendary shamisen master Matsugorou Sawamura. On his deathbed, Matsugorou told Setsu to give up the shamisen if he was only going to imitate others instead of playing in his own way. Grieving, Setsu heads for Tokyo, hoping that the big city can inspire him to discover his own unique playing style. But Tokyo defies his expectations by drowning out all other sounds with the deafening noise of its city life. Concerned about her son, Setsu’s rich and successful mother, Umeko, waltzes back into his life and forces him to enroll in Umezono Academy. At the school, he meets Shuri Maeda, a girl who is fascinated by the Tsugaru shamisen and wishes to perform a song her grandmother once heard a long time ago. Shuri starts up a shamisen appreciation club and convinces Setsu to teach the members how to play the instrument. As he becomes more involved with the club, will Setsu be able to recover his love for the shamisen and discover the unique sound he lacks? [Written by MAL Rewrite]

Through their tutor Fuutarou Uesugi’s diligent guidance, the Nakano quintuplets’ academic performance shows signs of improvement, even if their path to graduation is still rocky. However, as they continue to cause various situations that delay any actual tutoring, Fuutarou becomes increasingly involved with their personal lives, further complicating their relationship with each other. On another note, Fuutarou slowly begins to realize the existence of a possible connection between him and the past he believes to have shared with one of the five girls. With everyone’s feelings beginning to develop and overlap, will they be able to keep their bond strictly to that of a teacher and his students—or will it mature into something else entirely? [Written by MAL Rewrite]

After successfully holding off the invasion by Aftokrator, the Border Defense Agency prepares an away mission into the Neighbor’s dimension. However, like in previous scouting expeditions, only A-rank teams are certain to secure a spot. As the B-rank wars continue, Osamu Mikumo and the rest of Tamakoma-2 quickly fight to the top in an attempt to obtain a promotion before the operation begins. Meanwhile, a new Neighbor ship approaches Border Headquarters. Noticing that the attackers are targeting the Border Expedition Ship, forces are hastily sent to combat them. However, with fewer squads available due to the proceeding rank wars, the organization is sent into disarray. This latest offensive from the Neighbors shrouds the fate of the all-important expedition ship in uncertainty. [Written by MAL Rewrite]

A reunion that was supposed to spell the arrival of peaceful times is quickly shattered when Subaru Natsuki and Emilia return to Irlam village. Witnessing the devastation left behind by the calamities known as Sin Archbishops, Subaru sinks into the depths of despair as his ability to redo proves futile. As the group makes their way to the Sanctuary in search of answers, Subaru has an unexpected encounter with the Witch of Greed—Echidna. Subjected to her untamed rhythm, he is forced to dive into the spirals of the past and future. At the same time, several mysterious threats set their sights on the Sanctuary, heralding a horrific fate for the hapless people trapped within. Everlasting contracts, past sins, and unrequited love will clash and submerge into a river of blood in the second season of Re:Zero kara Hajimeru Isekai Seikatsu. Pushed to the brink of hopelessness, how long will Subaru’s resolve to save his loved ones last? [Written by MAL Rewrite]