
Steins;Gate
- PG-13 - Teens 13 or older HD SUB
- TV
- 24 min per ep
Recomended For You!

Sequel to Youkoso Jitsuryoku Shijou Shugi no Kyoushitsu e (TV).

Home to countless street acts and performances, Veludo Way attracts those interested in watching professional actors. After receiving a mysterious letter, Izumi Tachibana arrives at the venue where her father directed a once-popular theater group, Mankai Company, but learns that the building is about to be repurposed due to excessive debt. At the last minute, she convinces the debt collector to give the ensemble one more chance. He is willing to accept but on three conditions: their debut show must be successfully produced by the following month, the four all-male sub-troupes must be reinstated, and the debt must be paid off within a year. To top it off, Izumi herself must become the director. With no time to lose, Izumi quickly gathers five people for the Spring Troupe: Sakuya Sakuma, an enthusiastic high school student; Masumi Usui, a boy infatuated with Izumi; Tsuzuru Minagi, an aspiring playwright; Itaru Chigasaki, a mature office worker; and Citron, a friendly foreigner. Though they have little or no experience in acting, it’s up to Izumi to train and prepare them for a performance that will restore Mankai Company to its former glory. [Written by MAL Rewrite]

Hushed exchanges among the female student populace of Shinyo Academy center around an enigmatic supernatural entity. This entity is Boogiepop, a Shinigami who is rumored to murder people at the height of their beauty before their allure wanes. Few know of his true nature: a guardian who, between periods of dormancy, manifests as the alter ego of a high school girl named Touka Miyashita to fend off “the enemies of the world.” Now, a string of mysterious disappearances—presumed by the school to be merely runaways—has caused Boogiepop to awaken. But somewhere in the academy, a menacing creature hides, waiting for its opportune moment to strike. Boogiepop wa Warawanai subtly explores the intrinsic associations between human beings and their perception of time, while delving into its characters’ complex relationships, emotions, memories, and pasts. [Written by MAL Rewrite]


With no more death flags in sight, personable but dense Catarina Claes is finally able to lead a peaceful life surrounded by all of her friends and family. For that reason, she is determined to enjoy the school festival to the fullest without any concern on her mind. Unbeknownst to her, however, the story of “Fortune Lover”—the game she used to play—has yet to end. Even more characters make an appearance, each with their own agenda to fulfill, and new mysteries await Katarina and those she loves. Will there be any way to avoid a bad ending when Catarina cannot remember what happens next? [Written by MAL Rewrite]

Setsu Sawamura runs away from his small home village following the death of his grandfather, the legendary shamisen master Matsugorou Sawamura. On his deathbed, Matsugorou told Setsu to give up the shamisen if he was only going to imitate others instead of playing in his own way. Grieving, Setsu heads for Tokyo, hoping that the big city can inspire him to discover his own unique playing style. But Tokyo defies his expectations by drowning out all other sounds with the deafening noise of its city life. Concerned about her son, Setsu’s rich and successful mother, Umeko, waltzes back into his life and forces him to enroll in Umezono Academy. At the school, he meets Shuri Maeda, a girl who is fascinated by the Tsugaru shamisen and wishes to perform a song her grandmother once heard a long time ago. Shuri starts up a shamisen appreciation club and convinces Setsu to teach the members how to play the instrument. As he becomes more involved with the club, will Setsu be able to recover his love for the shamisen and discover the unique sound he lacks? [Written by MAL Rewrite]


High school student Yuuichi Katagiri cherishes his close circle of friends, composed of four classmates: Yutori Kokorogi, Shiho Sawaragi, Makoto Shibe, and Tenji Mikasa. However, when the funds for the upcoming school trip are stolen, the incident causes Shiho and Makoto—who had been tasked with collecting the money—to distance themselves from the rest of their class. Soon after, Yuuichi and his friends are deceived into meeting up and knocked unconscious by unknown assailants. After waking, the group find themselves confined in a white room with controversial figure Manabu-kun, who reveals that one of the five has gathered them together to clear their personal debt of twenty million yen. To pay off the amount, they must participate in a variety of psychological games that will test the true nature of their friendship and humanity. Distressed and isolated from the outside world, Yuuichi and his friends need to cooperate to complete the games. But as their concealed feelings and problematic pasts begin to surface, their seemingly unbreakable bond may soon shatter into irreparable pieces. [Written by MAL Rewrite]