
Shijou Saikyou no Daimaou, Murabito A ni Tensei suru
- PG-13 - Teens 13 or older TV
- TV
- 24 min per ep
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It is business as usual in the massive city of Orario, where legions of adventurers gather to explore the monster-infested “Dungeon.” Among them is the easily flustered yet brave Bell Cranel, the sole member of the Hestia Familia. With the help of his demi-human supporter Liliruca Arde and competent blacksmith Welf Crozzo, Bell has earned the title of Little Rookie by becoming Orario’s fastest-growing adventurer thanks to his endeavors within the deeper levels of the Dungeon. Dungeon ni Deai wo Motomeru no wa Machigatteiru Darou ka II continues Bell’s adventures as he tries to bring glory to his goddess and protect those he cares about. However, various familias and gods across the city begin to take notice of his achievements and attempt to add him to their ranks. [Written by MAL Rewrite]

As part of a mysterious contract agreed upon by a goddess and his parents years ago, Makoto Misumi finds himself sent to another world to meet the goddess and become the hero. However, the deity deems Makoto to be “hideous,” refusing to even lay eyes upon him and revokes his heroic title. Disdainfully giving him the ability to understand all languages except the human language as compensation, the goddess drives Makoto off to the farthest edges of the wasteland, far from human civilization. Due to the disparity between Earth and this new world, Makoto’s inherent physical and magical capabilities awaken, making him extremely powerful. He meets various demihumans and mythical beings who all end up being captivated with his characteristics and join Makoto in building a new community where all of them can peacefully coexist. Nevertheless, despite this success, Makoto still yearns to meet fellow humans. In a world where the goddess herself has barred him from interacting with his kind, it is up to Makoto and his companions to fulfill his desire—and perhaps reform society along the way. [Written by MAL Rewrite]

Regular high schooler Taichi Nishimura and his childhood friend, Rin Azuma, are on their way to school one ordinary morning. Suddenly, a glowing light envelops them, transporting them to a fantasy world full of magical creatures. Upon their arrival, Taichi and Rin are threatened by a beast. They are promptly saved by a group of adventurers, who advise the pair that traveling unarmed and inexperienced makes them vulnerable to the recently increasing monster attacks. Taichi and Rin are directed to the Guild, where they can determine their magical aptitude and register as adventurers. However, the test they take reveals an unprecedented result: Taichi and Rin possess extraordinary powers that far surpass the standard mage, instantly transforming them from typical high school students to the ultimate cheat magicians. Taichi and Rin learn to grasp the full extent of their powers and familiarize themselves with their new world. However, while the duo seeks to uncover the reason behind their transportation and a possible way back to their original world, unexpected trouble lurks in the shadows. [Written by MAL Rewrite]

When Minato Kiyomizu wakes up in a hospital, he learns that he has been comatose for 203 days. As it turns out, a car accident has caused him to lose all memory of his middle school journey. Eventually, he discovers his former glory in water polo and desires to continue where he has left off. However, embarrassingly becoming aware of the massive disparity between his old and current self, Minato begins intensive rehabilitation in hopes of starting anew—a life without water polo. Yet, Minato is promptly reminded of his past prowess and a promise on his very first day in Yamanami High School. Soon enough, despite being completely aware of his ineptitude, he joins the school’s water polo club! While needing to relearn the sport’s basics, he, along with his clubmates, must recruit new members to attain the required seven-man roster. With that, Minato tries to rekindle his deeply buried talent for water polo—and become one of Japan’s renowned players once again. [Written by MAL Rewrite]

The second part of Spy x Family.

Under siege by foreign organizations, the Akatsuki Special Ward is a battlefield tainted with greed and violence, abandoning its citizens caught in the crossfire. In the wake of the anarchic turmoil emerges the Scard—vigilantes who wield supernatural abilities gifted to them by divine tattoos. Among them is Eiji Arashiba, the Hero of Akatsuki, who protects the district from tyrant outsiders. One fateful day, Eiji contends with Dusk—a mafia syndicate—alongside Yamato Kai, a boy he recently met. Amid the chaos, Yamato blocks a sniper bullet heading toward Eiji, but the shot still strikes his tattoo despite Yamato’s efforts. To save the injured Yamato, Eiji passes the tattoo onto him, entrusting him with protecting the Akatsuki Special Ward in his sacrifice. As the ward continues to collapse under conflict, will Yamato be able to use his newfound Scard powers to protect his loved ones, or will he falter trying to become the new Hero of Akatsuki? [Written by MAL Rewrite]

Second season of Megaton-kyuu Musashi.

In 1931, the Tokugawa Shogunate remains in power, marking the 64th year of the Meiji era. Holding a monopoly over the newly discovered “Dragon Vein,” the government is leading Japan toward an advanced Edo period. During this time, an elite force of executioners called “Nue” is tasked with defending the Shogunate from a rebel institution known as the “Kuchinawa.” As the owner of the Tsuyukasa Bookshop, Sawa Yukimura runs the store’s day-to-day business inconspicuously. But behind the scenes, she seeks vengeance against the man who slaughtered her tribe and family. With a special ability to transform granted by her blue blood, Sawa joins Nue after being promised information regarding the target of her revenge: Janome, the leader of the Kuchinawa. [Written by MAL Rewrite]