
Otome Game Sekai wa Mob ni Kibishii Sekai desu
- PG-13 - Teens 13 or older TV
- TV
- 23 min per ep
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Takemichi Hanagaki’s second year of middle school was the highest point in his life. He had respect, a gang of friends he could count on, and even a girlfriend. But that was twelve years ago. Today, he’s a nobody: a washed-up nonentity made fun of by children and always forced to apologize to his younger boss. A sudden news report on the Tokyo Manji Gang’s cruel murder of the only girlfriend he ever had alongside her brother only adds insult to injury. Half a second before a train ends his pitiful life for good, Takemichi flashes back to that same day twelve years ago, when he was still dating Hinata Tachibana. After being forced to relive the very same day that began his downward spiral, Takemichi meets Hinata’s younger brother. Without thinking, he admits to his seeming death before flashing back to the past. Takemichi urges him to protect his sister before inexplicably returning to the future. Miraculously, he isn’t dead. Stranger still, the future has changed. It seems as though Takemichi can alter the flow of time. Given the chance to prevent his ex-girlfriend’s tragic death at the hands of the Tokyo Manji Gang, Takemichi decides to fly through time to change the course of the future. [Written by MAL Rewrite]


Yomi Takeda and Tamaki Yamazaki have loved baseball since they were kids. They used to play catch together whenever possible, and in doing so, Yomi discovered her talent for throwing the ball in a way that seemed like magic. The girls promised to keep playing baseball even when they are older and were separated soon after. In the years that followed, Tamaki went on to become a skilled catcher, but Yomi did not get very far despite her throwing prowess. Deciding to quit her passion, Yomi starts her first year at Shin Koshigaya High School. Try as she might to avoid anything related to baseball, she meets the twins Yoshino and Ibuki Kawaguchi, both of whom are enthusiasts of the sport. Moreover, she stumbles upon Tamaki, and just like old times, they decide to play catch—reigniting Yomi’s desire to pitch. Reunited, Yomi and Tamaki set out to fulfill their childhood promise. Alongside Yoshino and Ibuki, they strive to revive their school’s baseball team which has been on hiatus. More members join until their group is complete, and now the new goal of Shin Koshigaya’s girls’ baseball team is nothing less than winning the national championships. [Written by MAL Rewrite]

After a stern yet compelling speech by Otto Suwen, Subaru Natsuki solemnly swears that he will successfully make it through this timeline and save everyone he can along the way. The first step toward achieving this goal is to help Emilia work through her past; however, that is easier said than done. Feeling as if she has been lied to by everyone around her, it will be difficult for Emilia to trust anyone, even Subaru, her self-proclaimed knight. Re:Zero kara Hajimeru Isekai Seikatsu 2nd Season Part 2 presents the culmination of Subaru’s experiences with the Sanctuary and its people, along with his unwillingness to give up hope on saving them. [Written by MAL Rewrite]

With no more death flags in sight, personable but dense Catarina Claes is finally able to lead a peaceful life surrounded by all of her friends and family. For that reason, she is determined to enjoy the school festival to the fullest without any concern on her mind. Unbeknownst to her, however, the story of “Fortune Lover”—the game she used to play—has yet to end. Even more characters make an appearance, each with their own agenda to fulfill, and new mysteries await Katarina and those she loves. Will there be any way to avoid a bad ending when Catarina cannot remember what happens next? [Written by MAL Rewrite]

In the year 2020, technology is everywhere. Every digital device around the world is connected by a singular network where data travels. Unbeknownst to humans, this network has become home to life forms known as “Digimon.” Fifth-grader Taichi Yagami is preparing for summer camp when strange occurrences begin in Tokyo; certain electronic systems have started going haywire. When he discovers that his sister and mother are trapped on an unstoppable train, he rushes to the nearby station. Suddenly, Taichi is transported to another world where he meets a strange creature by the name of Agumon, who somehow already knows his name. Taichi also receives a strange device called a “Digivice,” which allows him to communicate with the undigitized world. Taichi discovers he is in the “Network,” and virus-like Digimon are attacking the areas that maintain Tokyo’s electronic systems. It is up to Taichi and his new partner Agumon to stop these cyberattacks before the whole world is threatened by the actions of mischievous Digimon. [Written by MAL Rewrite]

In 1941, one year after the defeat of Sotetsu Genan, captain Seijuurou Kamiyama of the Imperial Combat Revue’s Flower Division in Tokyo leaves on a secret mission, with Sakura Amamiya temporarily assuming command. Following an incident in Europe, Kamiyama takes a young Russian girl named Klara M. Ruzhkova and leaves her in the Flower Division’s care. However, Moscow Combat Revue captain Valery Kaminski is sent to Tokyo to retrieve Klara and the Flower Division must stop him. (Source: Wikipedia, edited)
