
Otome Game Sekai wa Mob ni Kibishii Sekai desu
- PG-13 - Teens 13 or older TV
- TV
- 23 min per ep
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Natsuza Yuzuki has been playing rugby as a left-winger ever since he was a child. After enrolling in Doushisha University, he quickly becomes a rising star in the Kansai University League. His dreams are shattered, however, when a nasty motorbike accident leaves him with a spinal hernia—making him unable to be able to play rugby ever again. With no role available other than the position of manager, he accepts his new post and hopes his squad can obtain a league title. Yuzuki’s team is an unlikely group, including his stoic best friend and full-back Seiichirou Jingyouji; hot-headed first-year Yasunari Tsuru, who harbors a strong dislike for Natsuza, filling his senior’s old position as left wing; and Yuu Mashiro, who is struggling to hold his ground as a scrum half. Despite Natsuza putting his all into training his team for a league title, their squad still feels incomplete. A year ago, Ibuki Ueka, the genius fly-half that was once Doushisha’s ace, suddenly quit rugby—and now Natsuza is determined to get him back. [Written by MAL Rewrite]

Great heroes and diabolical villains are the types of characters that people long to be—but not Cid Kagenou. He longs to become the true mastermind behind it all, pulling the strings, and having his machinations drive the entire story. In his previous life in modern-day Japan, he was not able to achieve his goals. But now, reborn into a world of magic, he will show the true eminence of shadow! As Cid pretends to be just another average mob character, he recruits members to his (fake) organization Shadow Garden, aiming to take down the mysterious cult who lurks in the shadows. With plenty of ad-libs, Cid leads his (fake) organization against the foul (yet surprisingly real) Diabolos Cult. [Written by MAL Rewrite]

After inheriting the company from their parents, siblings Yuuhi and Yuamu Oudou have started to work at Ultraterrestrial Trouble Solutions, an organization that hunts aliens. Although they have never encountered aliens before, Yuuhi is desperate to meet one as he believes that an alien has stolen his important item called the “Earthdamar.” One day, while searching for extraterrestrial creatures, Yuuhi and Yuamu find a strange spot in the forest where many trees have fallen, forming a scenery similar to a crop circle. As they venture further, they discover a mysterious spaceship and enter it out of curiosity. To their surprise, they come across Yudias Velgear, an alien from the Velgear Star Cluster. As it turns out, Yudias is seeking to learn about Rush Duel—a card game popular among elementary school students—as he believes that it will save his home from a long war. With the siblings agreeing to teach Yudias about Rush Duel, they eventually realize that their first contact with an alien may not be a random coincidence. [Written by MAL Rewrite]

After their triumphant victory over Shiratorizawa Academy, the Karasuno High School volleyball team has earned their long-awaited ticket to nationals. As preparations begin, genius setter Tobio Kageyama is invited to the All-Japan Youth Training Camp to play alongside fellow nationally recognized players. Meanwhile, Kei Tsukishima is invited to a special rookie training camp for first-years within the Miyagi Prefecture. Not receiving any invitations himself, the enthusiastic Shouyou Hinata feels left behind. However, Hinata does not back down. Transforming his frustration into self-motivation, he boldly decides to sneak himself into the same rookie training camp as Tsukishima. Even though Hinata only lands himself a job as the ball boy, he comes to see this as a golden opportunity. He begins to not only reflect on his skills as a volleyball player but also analyze the plethora of information available on the court and how he can apply it. As the much-anticipated national tournament approaches, the members of Karasuno’s volleyball team attempt to overcome their weak points and refine their skills, all while aiming for the top! [Written by MAL Rewrite]

A violent rebellion in the capital led by Duke Rugis Camellia wreaks havoc on the Kingdom of Hortensia, leaving every member of the royalty either dead or missing. Barely escaping with his life, knight Maurice Baudelaire flees the ensuing chaos after his brother, Fernando Albert, is killed by a werewolf in battle. To honor his legacy, Maurice treks to Albert’s house and delivers his son, Alfred Ober, his father’s sword. Despite his grief, Alfred is reminded of a vow he pledged with his father—to become a knight so that he could protect his land, the Albert Dominion. Under Maurice’s tutelage, Alfred hones his combat skills to fulfill his promise. Training alongside him is Marius Casterede, an intriguing boy whose age seems to be more than meets the eye. Elsewhere, Pope Alexi Valdebron delivers the order to capture the missing princess and crowns Charlot D’Hortensia as the new king. Hortensia Saga is a tale of camaraderie and determination as Alfred, Marius, and Maurice work together with friends of past and present to bring forth light amidst Hortensia’s dark times. [Written by MAL Rewrite]

Yumenosaki Academy has been home to the best boy idols of different generations. Holding immense influence over the school, its student council maintains the status quo by enforcing old traditions with an iron fist. Transfer student Anzu winds up attending as the very first member in the production course, making her the sole female student in the entire school. There, she meets Subaru Akehoshi, Hokuto Hidaka, Mao Isara, and Makoto Yuuki—her classmates and members of the idol unit “Trickstar.” The academy holds Dream Idol Festivals—stage battles that put its students’ singing and dancing skills against each other, with the audience voting on the winner. Winning these “DreFes” guarantees the members of the idol unit various privileges and prestige. However, with the student council intervening and punishing everyone involved in an unsanctioned DreFes, the members of Trickstar find that they can no longer sit around and let it continue. Alongside Anzu as their producer, they plot to become the revolutionaries of the academy. [Written by MAL Rewrite]

Even after spending a considerable amount of time with Takagi, Nishikata is still struggling to find a perfect plan to defeat the expert teaser. A battle of wits, a contest of physical prowess, a test of courage—any strategy he employs to expose her weaknesses is to no avail. On the contrary, Nishikata’s pitiful attempts only reveal more of his own flaws, which Takagi takes advantage of to become increasingly daring in her teasing attempts. To make things worse for Nishikata, rumors about him and Takagi may have spread in class due to the frequent interactions between them. However, the optimistic Nishikata believes that wisdom comes with age and that as the days go by, his experience with her constant teasing will eventually bear fruit, leading him to the awaited moment of victory. Thus, Nishikata continues to strive for the seemingly impossible—to outsmart Takagi and make her blush with embarrassment. [Written by MAL Rewrite]

In junior high, Ryou Mizushima and his friends join the badminton club on a whim. As he grows fond of the sport, Ryou works tirelessly to improve his badminton skills until he qualifies in the prefectural tournament. Lacking a coach who can bring out his full potential, he does not consider entering a high school with a strong badminton team. Instead, he plans on attending a local high school where he can play badminton for fun. However, Ryou’s perspective changes when Yokohama Minato High School’s badminton coach scouts him. Not only does the institution have one of the strongest badminton teams in the region, but it also has Kento Yusa, a player Ryou admires. Though hesitant at first, Ryou decides to enroll with the support of his sister. Possessing a firm ambition, he begins to gain experience with the proper guidance of a coach—all in hopes of surpassing Yusa one day. [Written by MAL Rewrite]