Otome Game Sekai wa Mob ni Kibishii Sekai desu
- PG-13 - Teens 13 or older TV
- 23 min per ep
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Eighth season of the Washimo series.
In a world of magic and monsters, Krylancelo Finrandi and his foster sister Azalea Cait-Sith were once promising students of sorcery, prodigies at the famous Tower of Fangs. But an experiment gone horribly wrong warps Azalea’s appearance, trapping her in the form of a dragon. Elders at the Tower—more interested in preserving their reputation rather than their students’ lives—drive off the transformed Azalea and cover up the incident. Outraged, Krylancelo strikes out on his own, taking the new name of “Orphen” and vowing to return Azalea to her normal state. Five years later, Orphen’s quest has stalled. A chance encounter brings him face to face with Azalea again, but he still has no way to restore her body. And with a hostile group of sorcerers hunting her down, he may be running out of time. The past and present collide as Orphen tries to find how to save Azalea from their former teachers and friends. [Written by MAL Rewrite]
Setsu Sawamura runs away from his small home village following the death of his grandfather, the legendary shamisen master Matsugorou Sawamura. On his deathbed, Matsugorou told Setsu to give up the shamisen if he was only going to imitate others instead of playing in his own way. Grieving, Setsu heads for Tokyo, hoping that the big city can inspire him to discover his own unique playing style. But Tokyo defies his expectations by drowning out all other sounds with the deafening noise of its city life. Concerned about her son, Setsu’s rich and successful mother, Umeko, waltzes back into his life and forces him to enroll in Umezono Academy. At the school, he meets Shuri Maeda, a girl who is fascinated by the Tsugaru shamisen and wishes to perform a song her grandmother once heard a long time ago. Shuri starts up a shamisen appreciation club and convinces Setsu to teach the members how to play the instrument. As he becomes more involved with the club, will Setsu be able to recover his love for the shamisen and discover the unique sound he lacks? [Written by MAL Rewrite]
Second season of Oshiri Tantei.
When Minato Kiyomizu wakes up in a hospital, he learns that he has been comatose for 203 days. As it turns out, a car accident has caused him to lose all memory of his middle school journey. Eventually, he discovers his former glory in water polo and desires to continue where he has left off. However, embarrassingly becoming aware of the massive disparity between his old and current self, Minato begins intensive rehabilitation in hopes of starting anew—a life without water polo. Yet, Minato is promptly reminded of his past prowess and a promise on his very first day in Yamanami High School. Soon enough, despite being completely aware of his ineptitude, he joins the school’s water polo club! While needing to relearn the sport’s basics, he, along with his clubmates, must recruit new members to attain the required seven-man roster. With that, Minato tries to rekindle his deeply buried talent for water polo—and become one of Japan’s renowned players once again. [Written by MAL Rewrite]
Within one’s Book of Fate is their destiny. Written by the mysterious Story Tellers, these books decide every small detail of one’s life. Some Story Tellers, however, choose to interfere with the stories of others rather than write their own. These malevolent beings are known as Chaos Tellers, who seek to ruin stories by overwriting the Books of Fate. Ex, Reina, Tao, and Shane were born with blank books. Ostracized by society due to this abnormality, they abandon their respective stories in search of better lives. In the vast unknown, they encounter famous fairy tale characters such as Cinderella, Momotarou, and Snow White. All the while, they work to subdue the Chaos Tellers and return peace and order to the stories. [Written by MAL Rewrite]
It’s an exciting day for fashionable teenager Manatsu Natsumi, who is moving into the big city for the first time. Upon arriving, Manatsu is immediately charmed by the city’s spectacles. However, things take an unbelievable turn when she encounters Laura—a real-life mermaid! Laura is searching for the Precure, a group of radiant warriors who may have the key to rescuing Grand Ocean, Laura’s home. This duty soon falls upon Manatsu, whose unwavering determination causes her to awaken as one of the Precure: the vivid Cure Summer. As new friends join the team, Manatsu needs to adapt to her hectic, new life while protecting humanity’s liveliness from oceanic invaders! With each battle more difficult than the last, the girls must discover what is truly valuable to them. [Written by MAL Rewrite]
One day after school, first-year high school student Yomogi Asanaka comes across a starving man under a bridge. Introducing himself as Gauma, the strange drifter informs Yomogi that he is a “kaiju user,” a person who deals with the “kaiju”—monsters who bring harm to the city and its citizens. The following evening, Yomogi runs into Gauma and his classmate Yume Minami. Simultaneously, a kaiju appears in a populated area of the city. Due to Gauma’s lack of experience controlling the kaiju, he brings out a mysterious object from a glowing pouch, summoning a giant robot known as Dynazenon. Requiring the cooperation of four people, the mecha drags Gauma, Yomogi, Minami, and Koyomi Yamanaka—an unemployed man who was wandering on the street—into its cockpit. Their encounter with the kaiju marks the beginning of their entanglement with kaiju eugenicists—kaiju users who manipulate kaiju with ill intent—and their efforts toward bringing out the full potential of Dynazenon. [Written by MAL Rewrite]