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Ever since they encountered aliens on the moon, humanity’s technology has developed by leaps and bounds. Half a century later, even though most have it easy, Robby Yaji and Hacchi Kita cannot seem to catch a break in this advanced society. Robby—a man perpetually struck by misfortune—owes large sums of money to debt collectors due to his poor investments in shady get-rich-quick schemes, and Hacchi finds it difficult to get over the boredom of his mundane life. The two end up on an adventure of a lifetime when loan shark boss Yang sends Hacchi to collect the money Robby owes. Rather than pay up, Robby blasts off into space and heads to Isekandar, a planet that supposedly brings happiness to anyone who visits. Seeing a chance for some much needed excitement, Hacchi tags along with Robby on this journey filled with alien encounters, giant robot battles, and all sorts of troublemaking—all the while avoiding Yang and his cronies who are desperately combing the universe to find them. [Written by MAL Rewrite]
In the kingdom of Earlshide, Merlin Wolford was once regarded as a national hero, hailed for both his power and achievements. Preferring a quiet life however, he secludes himself deep in the rural woods, dedicating his time to raising an orphan that he saved. This orphan is Shin, a normal salaryman in modern-day Japan who was reincarnated into Merlin’s world while still retaining his past memories. As the years pass, Shin displays unparalleled talent in both magic casting and martial arts, much to Merlin’s constant amazement. On his 15th birthday however, it becomes apparent that Shin only developed his combat skills and nothing else, leaving him with blatant social awkwardness, a lack of common sense, and a middling sense of responsibility. As a result, Shin enrolls in the kingdom’s Magic Academy to hone his skills and mature among other teenagers. However, living a normal life is impossible, as he is established as a local celebrity almost as soon as he arrives. Kenja no Mago follows Shin Wolford’s high school life in the capital as he makes new friends, learns about the world, and fights off the various forces of evil surrounding him and his city. [Written by MAL Rewrite]
Here in this magic academy city of Ashram, where everyone is required to live in dormitories, a close-knit group of girls known as “Pentagrams” pursue their studies, including training in manners and magic, to become “true ladies.” Arsnotoria, one of the students in Ashram, lives in Dorm 5 and is always with her dormmate friends: Mel, who’s the life of the party, Petit Albert, who’s quiet and does things at her own pace, Picatrix, who wants to be the class president, and Abramelin, who’s always cool. They take classes and work on their school duties together, and they throw tea parties after school in “that room”… We’ll share the girls’ fun and lively days with you!
A new era of exploration begins with the sudden appearance of a new continent known as Magmell. Magmell’s vast trove of never-before-seen natural resources spurs on the exploration of its vast landscape. However, the unknown is not always docile. In order to sustain the expeditions, people known as “anglers” specialize in dealing with Magmell’s dangerous wildlife. One such angler is the highly-skilled and experienced Inyou, who performs search and rescue operations for clients with the help of his assistant, Zero. [Written by MAL Rewrite]
In the wake of defeating Boros and his mighty army, Saitama has returned to his unremarkable everyday life in Z-City. However, unbeknownst to him, the number of monsters appearing is still continuously on the rise, putting a strain on the Hero Association’s resources. Their top executives decide on the bold move of recruiting hoodlums in order to help in their battle. But during the first meeting with these potential newcomers, a mysterious man calling himself Garou makes his appearance. Claiming to be a monster, he starts mercilessly attacking the crowd. The mysterious Garou continues his rampage against the Hero Association, crushing every hero he encounters. He turns out to be the legendary martial artist Silverfang’s best former disciple and seems driven by unknown motives. Regardless, this beast of a man seems unstoppable. Intrigued by this puzzling new foe and with an insatiable thirst for money, Saitama decides to seize the opportunity and joins the interesting martial arts competition. As the tournament commences and Garou continues his rampage, a new great menace reveals itself, threatening the entire human world. Could this finally be the earth-shattering catastrophe predicted by the great seer Madame Shibabawa? [Written by MAL Rewrite]
Transported to another world and left behind by his former friends, Hajime had to make his rise from literal rock bottom. It was in the labyrinth where he strengthened his weak magic and found several beautiful allies. Now after saving his classmates, he ventures for Erisen to escort Myuu and her mother. He’ll fight and defeat anyone he has to in order to find a way home—including a god! (Source: Funimation)