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Beginning his first year of high school, all Matsuboshi Raidou wants is to make friends—starting with the cute, tiny, and soft-spoken Reina Aharen, who sits right next to him in class. Unbeknownst to Raidou, Reina shares the same sentiment, but she has a problem. Awkward and timid, Reina is incapable of determining how chummy she has to be when approaching a person. Due to Reina’s complete inability to gauge personal space, the two struggle to spark their unlikely friendship, as even the simplest tasks like talking seem impossible for them. But despite the countless yet pointless challenges that hinder the pair, the overly imaginative Raidou will do whatever it takes to befriend the indecipherable Reina. [Written by MAL Rewrite]
The nation of Tempest is in a festive mood after successfully overcoming the surprise attack from the Falmuth Army and the Western Holy Church. Beyond the festivities lies a meeting between Tempest and its allies to decide the future of the Nation of Monsters. The aftermath of the Falmuth invasion, Milim Nava’s suspicious behavior, and the disappearance of Demon Lord Carrion—the problems seem to keep on piling up. Rimuru Tempest, now awakened as a “True Demon Lord,” decides to go on the offensive against Clayman. With the fully revived “Storm Dragon” Veldora, “Ultimate Skill” Raphael, and other powerful comrades, the ruler of the Tempest is confident in taking down his enemies one by one until he can face the man pulling the strings. [Written by MAL Rewrite]
In the ever-growing world of Duel Monsters, as duelists improve their skills and rise up the ranks, duels become increasingly complex. By adhering to strict rules, in addition to using and learning proven strategies, one can develop into a strong duelist. However, as a boy who loves inventions and discovering new possibilities, elementary school student Yuuga Oudou finds the current way of dueling predictable and rigid—in other words, boring. Thus, he aims to craft a new path in dueling with his exhilarating new invention: Rush Duels. His ambition soon catches the attention of Tatsuhisa Kamijou, a fellow elementary school student, who brings him to a mysterious place in an attempt to discover the potential of the new system. While Yuuga aims to implement Rush Duels as the new dueling standard and overthrow the conventions of the game, he opens the door to his ultimate goal—to make dueling exciting again. [Written by MAL Rewrite]
Alcia is a world governed by “Count”: numbers engraved on a person’s body, representing any number related to their life. These Counts determine a person’s social status and power in Alcia. If a Count reaches zero, the person is sent to the Abyss, a place rumored to be worse than death. Hina, a traveler whose Count is based on the distance she traveled, witnessed her mother get dragged down into the Abyss. Determined to fulfill her mother’s last wishes, she sets off on a journey in search of the legendary Aces—heroes of the war that happened three hundred years ago, bearing a white star next to their Count. While wandering around, Hina encounters Licht Bach, a mysterious masked man with negative Count, and Nana, the owner of a tavern. In the midst of having a good time, Hina is tricked into a battle with a military soldier. However, despite his negative count, Licht rescues Hina and reveals that he has another count, one with a white star, one of a legendary Ace. Plunderer follows the journey of Hina and other inhabitants of Alcia as they discover the truth about their world, the Abyss, and the legendary Aces. [Written by MAL Rewrite]
Second season of Kanojo, Okarishimasu.
Koyan, the Origami Ninja, came to Earth from his planet Origamio to find the magical stone “Hapiton” that has the ability to make people happy. On the way, he was joined by childhood friend Namin anda new friend Lublin. One day, a villain called Evilrun appeared. Evilrun has a black hole in her stomach and tries to inhale anything. Every time an event happens, Evilrun gets in the way of Koyan and friends. But what Evilrun’s aim is remains a mystery…
High school student Yuuichi Katagiri cherishes his close circle of friends, composed of four classmates: Yutori Kokorogi, Shiho Sawaragi, Makoto Shibe, and Tenji Mikasa. However, when the funds for the upcoming school trip are stolen, the incident causes Shiho and Makoto—who had been tasked with collecting the money—to distance themselves from the rest of their class. Soon after, Yuuichi and his friends are deceived into meeting up and knocked unconscious by unknown assailants. After waking, the group find themselves confined in a white room with controversial figure Manabu-kun, who reveals that one of the five has gathered them together to clear their personal debt of twenty million yen. To pay off the amount, they must participate in a variety of psychological games that will test the true nature of their friendship and humanity. Distressed and isolated from the outside world, Yuuichi and his friends need to cooperate to complete the games. But as their concealed feelings and problematic pasts begin to surface, their seemingly unbreakable bond may soon shatter into irreparable pieces. [Written by MAL Rewrite]