
Karakai Jouzu no Takagi-san 3
- PG-13 - Teens 13 or older HD SUB
- TV
- 24 min per ep
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Second season of Kanojo, Okarishimasu.

Second season of Poputepipikku.

This is a surreal comedy that follows Sora and Shiro, shut-in NEET siblings and the online gamer duo behind the legendary username “Kuuhaku.” They view the real world as just another lousy game; however, a strange e-mail challenging them to a chess match changes everything—the brother and sister are plunged into an otherworldly realm where they meet Tet, the God of Games.
The mysterious god welcomes the two to Disboard, a world where all forms of conflict are settled through high-stake games. This system works thanks to a fundamental rule wherein each party must wager something they deem to be of equal value to the other party’s wager. In this strange land where the very idea of humanity is reduced to child’s play, the indifferent genius gamer duo of Sora and Shiro have finally found a real reason to keep playing games: to unite the sixteen races of Disboard, defeat Tet, and become the gods of this new, gaming-is-everything world.

Momoko Futo is an average high-school girl going about her everyday life. Though laid-back and cheerful, her life is anything but mundane as her eccentricity and clumsiness never fail to spice up her days. Her two best friends are always with her: the cute and innocent Mayumi Furui, and the calm and cool Shibumi Shibusawa. Without any spoken dialogue or narration, Joshikausei aims to recount the comedic shenanigans these girls get up to through the expressive sounds and gestures that they make. [Written by MAL Rewrite]

Surrounded by a forest and a gated entrance, the Grace Field House is inhabited by orphans happily living together as one big family, looked after by their “Mama,” Isabella. Although they are required to take tests daily, the children are free to spend their time as they see fit, usually playing outside, as long as they do not venture too far from the orphanage—a rule they are expected to follow no matter what. However, all good times must come to an end, as every few months, a child is adopted and sent to live with their new family, never to be heard from again. However, the three oldest siblings have their suspicions about what is actually happening at the orphanage, and they are about to discover the cruel fate that awaits the children living at Grace Field, including the twisted nature of their beloved Mama. [Written by MAL Rewrite]

In the kingdom of Earlshide, Merlin Wolford was once regarded as a national hero, hailed for both his power and achievements. Preferring a quiet life however, he secludes himself deep in the rural woods, dedicating his time to raising an orphan that he saved. This orphan is Shin, a normal salaryman in modern-day Japan who was reincarnated into Merlin’s world while still retaining his past memories. As the years pass, Shin displays unparalleled talent in both magic casting and martial arts, much to Merlin’s constant amazement. On his 15th birthday however, it becomes apparent that Shin only developed his combat skills and nothing else, leaving him with blatant social awkwardness, a lack of common sense, and a middling sense of responsibility. As a result, Shin enrolls in the kingdom’s Magic Academy to hone his skills and mature among other teenagers. However, living a normal life is impossible, as he is established as a local celebrity almost as soon as he arrives. Kenja no Mago follows Shin Wolford’s high school life in the capital as he makes new friends, learns about the world, and fights off the various forces of evil surrounding him and his city. [Written by MAL Rewrite]

Since childhood, Hiyori Yamakawa has witnessed her father’s various eccentricities, but one activity she has always loved doing with him is fly fishing—a complicated yet rewarding method of catching fish. Even after his sudden death, Hiyori still visits the seaside in her spare time, savoring the joy that her father’s memento brings her. Three years later, Hiyori’s mother decides to remarry and arranges a dinner with her fiancé, his daughter, and Hiyori to celebrate. Anxious and wanting to pass the time, Hiyori goes to her usual fishing spot when a rather energetic girl named Koharu Minagi suddenly appears before her. The two soon become acquainted, with Koharu taking an interest in fly fishing herself. However, their meeting is more than just a coincidence: Koharu turns out to be Hiyori’s future stepsibling, which is only the beginning of treasured memories the both of them will reel in as they foster their sisterhood. [Written by MAL Rewrite]

After recovering from the inner struggles he faced in the past, Daigo Shigeno continues to play baseball and is now the captain of Fuurin Private Academy Middle School’s baseball team. Alongside Mutsuko Sakura, his classmate from elementary school, he aims to lead the team to glory. However, due to unexpected circumstances, Fuurin’s baseball team is left with only six members: Daigo, Mutsuko, Yayoi Sawa, Tao Sagara, Seira Kandori, and Hiromu Tanba. Left with mostly female players and lacking in experience, the team struggles to gain confidence and trust from the new recruits—Akira Nishina, Anita Kabashima, and Chisato Fujii. Facing challenges such as having no proper coach, problematic recruits, and a limited number of members, Daigo’s resolution is put to the test as he tries to bring the team together in time to participate in their first ever tournament. [Written by MAL Rewrite]