- PG-13 - Teens 13 or older TV
- 24 min per ep
Recomended For You!
Rinshi!! Ekoda-chan is a fun and dark a 4-koma manga about the real (?) life of the author, a single woman in Tokyo who drifts through relationships and works at various hostess clubs and the like. Lots of commentary on “birds of prey” (moukin), girls who use their cuteness and affect stupidity in order to try to score men (against whom the author is constantly fighting). (Source: Zigguratbuilder)
Hidden in plain sight, spirits known as youkai inhabit the world. While most are benign, a certain subset threatens the tenuous peace between youkai and humanity. Ever since she agreed to become their “God of Wisdom,” Kotoko Iwanaga has served as a mediator between the two realms, resolving any supernatural problems that come her way. At a local hospital, Kotoko approaches Kurou Sakuragawa, a university student whose long-term relationship ended with an unfortunate breakup. Kotoko harbors feelings for him and suspects that something supernatural lurks within his harmless appearance, so she asks Kurou for his assistance in helping out youkai. Two years later, news of an idol who was accidentally crushed to death by steel beams flooded the press. However, months later, sightings begin to tell of a faceless woman who wields a steel beam. As is the case for any supernatural problem, Kotoko and her partner set out to stop this spirit from wreaking havoc—but this case may prove to be far more sinister and personal than they could have ever thought. [Written by MAL Rewrite]
The story begins 15 years after the demon king was defeated and the world has become peaceful. Kotone, who graduated from school and became a magician, inquired about the kingdom-affiliated RPG Real Estate in order to find a new home. In reality, RPG Real Estate was Kotone’s place of employment, and together with Fa, a demi-human, the priest Rufuria, and the soldier Rakira, they help support the searches of new homes for the customers with various circumstances. (Source: MU, edited)
Second season of Kantai Collection: KanColle.
Great Britain is ablaze with news of a so-called “Lord of Crime,” a criminal mastermind responsible for the downfall of several unruly nobles. In truth, the Lord of Crime is not an individual, but rather a group consisting of William James Moriarty and his two brothers, Louis and Albert. Together, they wish to destroy everything rotten about their current world and create a new, fair society for all. To accomplish their goal, they must commit criminal acts, which the great detective Sherlock Holmes and his partner, John H. Watson, cannot abide by. A dangerous cat and mouse game begins between the Lord of Crime and Sherlock, with each trying to outwit the other. Yet Sherlock, despite his skills, has no idea that his foe is right under his nose. Involved with both parties is a woman named Irene Adler, who is as beautiful as she is cunning. No stranger to scandal, Irene has embroiled herself in one that may be too big even for her, as the classified documents she stole could shake the very foundations of the British Empire. Can Irene be saved, or does a deadly future await her? [Written by MAL Rewrite]
Fumiya Tomozaki is Japan’s best player in the online game Attack Families, commonly known as “Tackfam.” Despite holding such a revered title, a lack of social skills and amiability causes him to fall short in his everyday high school life. Failing to have any friends, he blames the convoluted mechanics and unfair rules of life, forcing him to give up and proclaim himself a bottom-tier character in this “game.” After a fateful meeting with another top-tier Tackfam player, Fumiya is shocked to discover the player’s true identity—Aoi Hinami, a popular, smart, and sociable classmate who is the complete opposite of himself. Aoi, surprised at how inept Fumiya is at everything besides Tackfam, decides to assist him in succeeding in what she calls the greatest game of them all. Through the gruesome ordeals of social interactions and relationships, Fumiya begins to advance tiers in the glorious game of life. [Written by MAL Rewrite]
Although he attends the Royal Magic Academy in the Kingdom of Wenias, Sable has the worst grades in the entire school. As he has no memories of his time before attending the institution, when Headmaster Albus tasks him with a special training regimen in the south, Sable eagerly accepts it. Alongside the Dawn Witch, Roux Cristasse; Holt, a human girl with antlers; and Kudd, a lizard Beastfallen, Sable must establish a village of witches in a region where anti-witch sentiment remains strong. During their journey, the quartet avoids former members of the Dia Ignis Arbiters—a group of witch hunters notorious for murdering witches and civilians alike. Five years ago, their organization was disbanded and given amnesty with the end of the war between the Church and witches, but their members still linger and are ready to capture any mages they come across. Thankfully, with Roux’s Staff of Ludens, the “witch-eater,” and Sable’s unlimited supply of magic, the group may be able to accomplish their mission for Albus. If not, Sable’s memories of magic and the academy will be taken away, and he will be left with nothing to guide him to the silver-haired mage who first rescued him. [Written by MAL Rewrite]
Faced with a threat to the survival of her family restaurant, as well as a rival for Garu’s heart, Pucca fights for all that she loves.